It’s official, this game has some of the best music in anything ever.
- 1 year ago
Descension arrived today, and everything I said about Ascension still applies here. This is some of the most interesting, different, and refreshingly weird stuff I’ve heard from Coheed in the longest time.
I haven’t exactly stayed current with Coheed and Cambria (mostly because Black Rainbow left a bad taste in my mouth), but they got it right again with Ascension. It feels like the best of their old stuff mixed with the harder edge of their newer stuff. I was liking this album so far, then this song just blew me away. Coheed is back and better than ever.
- 1 year ago
Tonight, I was a security officer on a doomed vessel. It started off innocently enough. We lost power, and needed to fix it. After a lot of examination, it was discovered that we’d hit a space goat and would have to kill it to keep it from eating the wiring.
This is the tamest of things you can encounter in Space Station 13.
As the night went on, the ship’s AI went haywire due to passing through a radiation field. Fixing the AI was difficult. Lots of tools were needed and it was doing everything from shutting off oxygen in some rooms to having the vending machines lob soda and cigarettes at us. However, a problem soon arose that put fixing the AI on hold.
I started coughing, hallucinating, and eventually losing my long hair. The radiation field we passed through was having an effect on some of the crew as well. We were isolated in the med bay, but none of us knew how to make the proper medicine to heal ourselves, even with a doctor on board. This was all our first real assignment.
Rumors spread of a space wizard that was disguising himself as one of the crew. Everyone vehemently denied that he was the traitor. I know I wasn’t. The captain trusted me enough to leave me with his spare ID that allowed me into the medicine storage. I couldn’t find a syringe, so I was still sick.
The other radiation-affected crewmate wanted to mutiny. I was in no shape to go out. I had already thrown up more times than I could remember, and my vitals were fading fast. I handed him the captain’s spare ID and collapsed against the wall. So this is how it ends. I’m a infected traitor, to be shot on sight.
That is…until the aliens showed up. Classic movie aliens, facehuggers and all. I holed up in the medbay. The captain decided to come and kill me. I suppose word got out that I was a traitor. My insistence that I wasn’t the wizard only solidified my supposed guilt. We had a fight. I used my stun gun on him. The alien came. Without an ID, I couldn’t leave the medbay. I waited for the captain to get up and run…and when the medbay doors opened, I ran. The alien made short work of him. But with the constant threat of radiation poisoning and the sentence I’d receive for my actions looming over me, I decided that I needed to come to justice.
I allowed the alien to find me. I didn’t make its work hard. It infected me, birthed its young out of my chest, and left me a pile of bloody bones and organs, barely recognizable as human.
Then I respawned as a priest and went around hitting everyone with my holy book while the techs repaired the wiring and got the power back on.
So what’s the point? Space Station 13 is easily one of the most in-depth games I’ve ever played when it comes to the sheer amount of things you can do and the stories you can create. This is only my first real game of it, and I can’t wait to play with more people.